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random.h
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1 // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. See the AUTHORS file for names of contributors.
4 
5 #ifndef STORAGE_LEVELDB_UTIL_RANDOM_H_
6 #define STORAGE_LEVELDB_UTIL_RANDOM_H_
7 
8 #include <stdint.h>
9 
10 namespace leveldb {
11 
12 // A very simple random number generator. Not especially good at
13 // generating truly random bits, but good enough for our needs in this
14 // package.
15 class Random {
16  private:
18  public:
19  explicit Random(uint32_t s) : seed_(s & 0x7fffffffu) {
20  // Avoid bad seeds.
21  if (seed_ == 0 || seed_ == 2147483647L) {
22  seed_ = 1;
23  }
24  }
26  static const uint32_t M = 2147483647L; // 2^31-1
27  static const uint64_t A = 16807; // bits 14, 8, 7, 5, 2, 1, 0
28  // We are computing
29  // seed_ = (seed_ * A) % M, where M = 2^31-1
30  //
31  // seed_ must not be zero or M, or else all subsequent computed values
32  // will be zero or M respectively. For all other values, seed_ will end
33  // up cycling through every number in [1,M-1]
34  uint64_t product = seed_ * A;
35 
36  // Compute (product % M) using the fact that ((x << 31) % M) == x.
37  seed_ = static_cast<uint32_t>((product >> 31) + (product & M));
38  // The first reduction may overflow by 1 bit, so we may need to
39  // repeat. mod == M is not possible; using > allows the faster
40  // sign-bit-based test.
41  if (seed_ > M) {
42  seed_ -= M;
43  }
44  return seed_;
45  }
46  // Returns a uniformly distributed value in the range [0..n-1]
47  // REQUIRES: n > 0
48  uint32_t Uniform(int n) { return Next() % n; }
49 
50  // Randomly returns true ~"1/n" of the time, and false otherwise.
51  // REQUIRES: n > 0
52  bool OneIn(int n) { return (Next() % n) == 0; }
53 
54  // Skewed: pick "base" uniformly from range [0,max_log] and then
55  // return "base" random bits. The effect is to pick a number in the
56  // range [0,2^max_log-1] with exponential bias towards smaller numbers.
57  uint32_t Skewed(int max_log) {
58  return Uniform(1 << Uniform(max_log + 1));
59  }
60 };
61 
62 } // namespace leveldb
63 
64 #endif // STORAGE_LEVELDB_UTIL_RANDOM_H_
uint32_t Next()
Definition: random.h:25
uint32_t seed_
Definition: random.h:17
Random(uint32_t s)
Definition: random.h:19
unsigned int uint32_t
Definition: stdint.h:21
unsigned long long uint64_t
Definition: stdint.h:22
uint32_t Uniform(int n)
Definition: random.h:48
uint32_t Skewed(int max_log)
Definition: random.h:57
bool OneIn(int n)
Definition: random.h:52