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iterator_wrapper.h
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1 // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. See the AUTHORS file for names of contributors.
4 
5 #ifndef STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_
6 #define STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_
7 
8 namespace leveldb {
9 
10 // A internal wrapper class with an interface similar to Iterator that
11 // caches the valid() and key() results for an underlying iterator.
12 // This can help avoid virtual function calls and also gives better
13 // cache locality.
15  public:
16  IteratorWrapper(): iter_(NULL), valid_(false) { }
17  explicit IteratorWrapper(Iterator* iter): iter_(NULL) {
18  Set(iter);
19  }
20  ~IteratorWrapper() { delete iter_; }
21  Iterator* iter() const { return iter_; }
22 
23  // Takes ownership of "iter" and will delete it when destroyed, or
24  // when Set() is invoked again.
25  void Set(Iterator* iter) {
26  delete iter_;
27  iter_ = iter;
28  if (iter_ == NULL) {
29  valid_ = false;
30  } else {
31  Update();
32  }
33  }
34 
35 
36  // Iterator interface methods
37  bool Valid() const { return valid_; }
38  Slice key() const { assert(Valid()); return key_; }
39  Slice value() const { assert(Valid()); return iter_->value(); }
40  // Methods below require iter() != NULL
41  Status status() const { assert(iter_); return iter_->status(); }
42  void Next() { assert(iter_); iter_->Next(); Update(); }
43  void Prev() { assert(iter_); iter_->Prev(); Update(); }
44  void Seek(const Slice& k) { assert(iter_); iter_->Seek(k); Update(); }
45  void SeekToFirst() { assert(iter_); iter_->SeekToFirst(); Update(); }
46  void SeekToLast() { assert(iter_); iter_->SeekToLast(); Update(); }
47 
48  private:
49  void Update() {
50  valid_ = iter_->Valid();
51  if (valid_) {
52  key_ = iter_->key();
53  }
54  }
55 
57  bool valid_;
59 };
60 
61 } // namespace leveldb
62 
63 #endif // STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_
virtual void Prev()=0
IteratorWrapper(Iterator *iter)
virtual Status status() const =0
virtual Slice value() const =0
virtual void Next()=0
virtual void SeekToLast()=0
void Seek(const Slice &k)
virtual void Seek(const Slice &target)=0
virtual void SeekToFirst()=0
void Set(Iterator *iter)
Iterator * iter() const
virtual bool Valid() const =0
virtual Slice key() const =0